King
Ōshō / GyokushōMoves exactly like a chess king.
One square in any direction. Lose your king and the game ends immediately — everything else on the board exists to protect it or attack the other one.
Pieces
Eight piece types, forty pieces on the board. The red dots on each diagram show every square the piece in the center could move to from there.
Every board below shows the piece placed near the middle of the board so you can see its full range in every direction it can actually go. In a real game a piece near the edge simply has fewer of those squares available.
Moves exactly like a chess king.
One square in any direction. Lose your king and the game ends immediately — everything else on the board exists to protect it or attack the other one.
Moves exactly like a chess rook.
Any number of squares horizontally or vertically, as far as the board or another piece allows. One of the two strongest pieces in the game.
Promotes to
Dragon King (Ryūō)
Keeps the rook's straight-line moves and gains one square diagonally in any direction — a rook with a king's reach around it.
Moves exactly like a chess bishop.
Any number of squares diagonally, as far as the board or another piece allows. Dangerous on open diagonals, easily shut out by pawns.
Promotes to
Dragon Horse (Ryūma)
Keeps the bishop's diagonal moves and gains one square horizontally or vertically — often the single most useful piece on the board once it promotes.
No chess equivalent.
One square forward, sideways, or straight back — six squares in total. It cannot move diagonally backward, which is the one gap defenders learn to attack. Gold never promotes; it's already at its strongest.
No chess equivalent.
One square forward or diagonally in any direction — five squares in total. It cannot move sideways or straight back, so it slips forward and retreats on the diagonal instead.
Promotes to
Promoted Silver (Narigin)
Moves exactly like a Gold General once promoted.
Jumps like a chess knight, but only two squares — forward-left or forward-right.
The only piece that can jump over others, but it has just two possible moves and can never retreat. Easy to trap, but excellent for surprise attacks near the enemy king.
Promotes to
Promoted Knight (Narikei)
Moves exactly like a Gold General once promoted.
Like a rook that can only move straight forward.
Any number of squares straight ahead, and nothing else — no sideways, no backward. Powerful down an open file, but useless once passed.
Promotes to
Promoted Lance (Narikyō)
Moves exactly like a Gold General once promoted.
Like a chess pawn, but simpler: it captures the same way it moves, and never gets a two-square first move.
One square straight ahead, capturing included. Slow individually, but shogi pawns come back to life — captured pawns can be dropped back onto the board by whoever captured them.
Promotes to
Tokin (Tokin)
Moves exactly like a Gold General once promoted — a humble pawn quietly becomes one of the most annoying pieces to deal with.
Curious about exactly when and how promotion happens? Continue to Promotion.